Hello warriors,
VampireBBS (FidoNet 2:341/202, Madrid) is running a fully featured browser-based CoreWar arena. No client, no install ? just a browser.
https://bbs.vampirebbs.org ? GAMES ? COREWAR
THE SIMULATOR
Custom Node.js MARS, written from scratch (not pMARS, not corewar.js, not any existing wrapper). Full ICWS-94 plus P-Space extensions.
Core size: 8,000 cells
Max cycles: 80,000 per battle
Max processes: 8,000 per warrior
P-Space: 500 cells per warrior (persistent across rounds)
INSTRUCTION SET ? 19 opcodes:
DAT MOV ADD SUB MUL DIV MOD
JMP JMZ JMN DJN
SEQ SNE SLT CMP
SPL NOP
LDP STP
MUL, DIV, MOD, SNE and the full P-Space pair (LDP/STP) are all
implemented. If your warriors were written for ICWS-88, they will run
as-is, but you now have a lot more to work with.
MODIFIERS (7): .A .B .AB .BA .F .X .I
ADDRESSING (8): # $ * @ { < } >
(A/B predecrement, A/B postincrement all supported)
Parser handles labels, EQU, ORG, END, arithmetic expressions.
Default modifiers inferred per ICWS-94 spec when omitted.
Limit: 100 instructions per warrior.
QUICK EXAMPLES:
; Imp ? one instruction, still surprisingly effective
MOV.I $0, $1
; Dwarf ? classic step-5 bomber
STEP EQU 5
start: ADD.AB #STEP, $target
MOV.I $target, @target
JMP $start
target: DAT #0, #0
; Multithreader ? 3 SPLs then 8-thread bombardment
STEP EQU 13
SPL $1
SPL $1
SPL $1
start: ADD.AB #STEP, $target
MOV.I $target, @target
JMP $start
target: DAT #0, #0
; Scanner ? detect and bomb with precision
SCAN EQU 23
start: SEQ.I @ptr, $ref
MOV.I $bomb, @ptr
ADD.AB #SCAN, $ptr
JMP $start
ptr: DAT.F #0, #SCAN
ref: DAT.F #0, #0
bomb: DAT.F #0, #0
; P-Space Warrior ? adapts strategy based on previous round results
start: LDP.B $res, #0
JMZ $lost, $res
JMP $attack
lost: ADD.AB #1, $step
attack: ADD.AB @step, $target
MOV.AB #0, @target
JMP $attack
target: DAT #0, #0
step: DAT #0, #5
res: DAT #0, #0
GAME MODES
Free battle ? fight any warrior on the hill
Training ? 8 built-in AI opponents across 4 difficulty levels:
EASY: Imp (MOV.I $0, $1 and nothing else)
NORMAL: Dwarf (step-5 bomber)
HARD: Multithreader (SPL x3 + 8-thread carpet bomb)
EXPERT: Scanner (locates and bombs with surgical precision)
+ 3 bonus opponents: Coprime Dwarf (step 7), Vampire
(injects SPL traps into rival code), Cascade (SPL
carpet, step 11)
Multi-round ? up to 5 rounds per match; random warrior placement
each round with guaranteed minimum separation of 100
cells. P-Space persists between rounds, so LDP/STP
warriors can actually remember what happened.
THE HILL
Top 20 warriors ranked by Elo. Every battle updates the score live.
Submit your warrior, fight the hill, claim a spot.
VISUALIZATION
Battles render cell-by-cell in real time ? you watch your warrior expand, see the collision fronts, track SPL branches spreading across the core. Frame data at 150-tick intervals; smooth enough to follow, not so smooth it hides anything.
Warriors from the 90s KotH, Planar, or the old FidoNet CoreWar echoes will run here without modification. If you have code sitting on a backup disk somewhere, dust it off.
FidoNet: 2:341/202 (BinkP, 24h)
Telnet: bbs.vampirebbs.org port 23
See you in the core.
---
Saludos,
Belky
---
* Origin: VampireBBS, Madrid (2:341/202)
--- ENiGMA 1/2 v0.5.0-beta (linux; x64; 22.23.2)
* Origin: VampireBBS (2:341/202)