• xtrn/syncarcade/README.md

    From Rob Swindell (on Windows 11)@1:103/705 to Git commit to main/sbbs/master on Tuesday, July 21, 2026 01:41:46
    https://gitlab.synchro.net/main/sbbs/-/commit/e81fb58e5d5e2b5b2cbb3f9c
    Modified Files:
    xtrn/syncarcade/README.md
    Log Message:
    xtrn/syncarcade: warn that pruning a parent romset breaks its clones

    Hiding a romset by moving it out of roms/ looks like housekeeping and is a trap: a clone loads its graphics ROMs and PROMs out of its PARENT's zip, and the parent is frequently the entry that looks most redundant. Moving puckman.zip aside -- "Pac-Man (Japan)" and "Pac-Man" being obviously the same game -- silently breaks pacman.zip, which is the Midway clone of it. MAME does not search sub-directories of the ROM path either, so relegating one to a sub-directory is exactly as fatal as deleting it.

    Nothing can warn about this at run time: the parent/clone relationship is in MAME's driver tables, invisible to both the lobby and the door, so the game stays in the picker and the player is told only that the content is wrong for this core.

    Document [roms] exclude as the way to drop a menu entry while leaving the file where MAME can still reach it, and cross-reference it from the romsets section. --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Rob Swindell (on Debian Linux)@1:103/705 to Git commit to main/sbbs/master on Tuesday, July 28, 2026 21:54:12
    https://gitlab.synchro.net/main/sbbs/-/commit/9690b2ac37355a6b8e5d4a7f
    Modified Files:
    xtrn/syncarcade/README.md
    Log Message:
    syncarcade: the README named keys the second stick no longer uses

    A twin-stick cabinet's second stick moved from I / K to P / ; when player 2
    was given a panel of his own, because I J K L became his joystick. The
    README still told a player to reach for I and K, which now move a second
    player nobody is playing.

    Pause moved off Space in the same change and the README still named it
    there, which is worse than stale: Space is now player 1's button, so a
    player following the door keys line shoots instead of pausing. Say why, so
    the next reader does not put it back.

    Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
    --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)